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Quick reference

American Mahjong Glossary

Plain-English meanings for the words you will hear around the table.

B

Bams: One of the three numbered suits, also called bamboos.

Blind pass: Passing one or more received tiles onward without looking at them, where permitted during the Charleston.

C

Call: Announcing that you want the most recent discard to complete a legal exposure or Mahjong.

Charleston: The structured pre-play sequence in which players pass three tiles at a time.

Concealed hand: A hand marked C on the card that cannot be exposed through ordinary calls.

Craks: The numbered character suit, one through nine.

Courtesy pass: The optional final exchange between players seated across from each other.

D–E

Dead hand: A hand that cannot legally win because an exposure or tile count makes it impossible.

Dots: The numbered circle suit, one through nine.

East: The dealer position that begins with 14 tiles and makes the first discard.

Exposure: A completed group placed on top of the rack after calling a discard.

F–J

Flowers: Interchangeable bonus tiles used wherever F appears on the card.

Honors: Winds and dragons.

Joker: A wild tile allowed in groups of three or more identical tiles, but not in singles or pairs.

K–P

Kong: Four identical tiles.

Mahjong: A complete legal hand matching the current card; also the declaration made when completing it.

Natural: The actual tile represented in a group, as opposed to a joker.

Pair: Two identical tiles.

Pung: Three identical tiles.

Q–W

Quint: Five identical tiles; at least one joker is required because sets contain only four natural copies of a tile.

Rack: The stand that holds a player’s concealed tiles.

Soap: A common nickname for the white dragon, also used as zero where the card specifies.

Wall: The face-down rows of tiles built before dealing.

Winds: East, South, West, and North honor tiles.

Table language varies.Groups may use slightly different phrases or procedures. When a local custom affects play, agree on it before the first deal.

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